Flaming and whilsting projectiles have been removed from elephant units.Improvements to certain units in unit groups who would fail to pathfind effectively when ordered to attack units in different areas (in very specific/rare cases on the battlefield).Campaign AI is now less likely to move armies into proximity with superior enemy forces.Campaign AI is now less likely to maintain long blockades without assaulting.
#EMPIRE TOTAL WAR MAP LAG FIX CODE#
Code fix to ensure that the battle AI doesn't try use its artillery to attack buildings that are outside of the main settlement.This applies to reinforcing or disembarked naval forces, when selecting positions from which to assault the settlement. Improved the battle AI’s spatial reasoning in naval settlement assaults.Battle AI no longer issues orders to units when they should be skirmishing.Improved Battle AI phalanx unit behaviour (ensuring pike units use their phalanx abilities when bracing).Fixed bug which caused the battle AI not to recognise breaches in some wall corner pieces.Various battle-map improvements to help the Battle AI use siege equipment more effectively.Fix for a Battle AI bug where units could not find a path to a wall-breach, if a gate was captured before entering city.Fixed several battle AI issues in naval settlement assaults which caused disembarked units to go idle and not join the battle.
#EMPIRE TOTAL WAR MAP LAG FIX UPGRADE#
Removing a script restriction on a unit when the player has already researched a technology which would have allowed that unit to be upgraded will now allow the upgrade at the point the restriction is lifted. Script restricted units can no longer be gained via technology upgrades.Reduced lag during AI turns in Multiplayer Campaign mode.